8.0 GENERALITIES
Holodecks (hereinafter HDs) are less relevant to my theme, being
an added rather than inherent flaw in Star Trek Universe
plausibility, but I like lambasting them anyhow. Now, given
highly advanced forcefields, holography, and continuous use of
imperceptible transporters, controlled by a super‐AI, I'll swallow
the HDs as a feasible technology. The obvious spin‐off
applications are, as always, what make it preposterous. HDs
are too close to omnipotence, which (like Utopia – see
9.4) makes for low‐quality plots.
Objects created by the HD are supposedly made of pseudomatter,
which evaporates when removed from the holofield.
Pseudomatter is real enough to eat; real enough to fool Geordie's
vizor; to reflect Krieger waves (“A Matter of Perspective”,
ST:TNG3); to feel wet; to kill you; even to step out
through the doors (“The Big Goodbye”, ST:TNG1)… but it's
not “really” real. Yet we know that orthodox Star
Trek replicators could build a visually convincing “puppet” from
spam! Add holograms for detail, move it with forcefields and
transporters; if it runs away, it drops dead. So who needs
the extra quasiscience involved in the idea of pseudomatter?
-
Porn – the obvious use for the HD, though I
would expect standard HD etiquette to involve (A) conventions
and/or restrictions on the simulation of real people, (B)
security codes so nobody else who sneaks in can sabotage your
program, and (C) a Vacant/Engaged sign.
-
Horror – program it with the collected works of
Cronenberg, Lovecraft, and Giger, then let it improvise.
Whatever you do, though, don't go in.
-
Mindwarp – try the collected works of Sheckley,
Watson, and Philip K Dick. If you enter, don't expect ever
to be sure you've got back out again… unless of course you
realise you are evaporating. I suspect this is where the
twenty‐fourth century's SF fans have gone, leaving nobody who can
recognise and short‐circuit the sci‐fi‐cliché plots the
Enterprise runs into.
-
Banquet – have a slap‐up meal; come back
outside; and keel over dead as the food evaporates from your
innards, and your metabolism goes crazy.
-
Dog bite – if a holo‐simulation rabies virus
“simulatedly” invades and reprograms one of your cells, you are
left with genuine hydrophobia.
-
The Great Zombini – simulation hypnotists are
likewise a bad idea.
-
Torture chamber – you get the picture.
-
Fraud – fabricate any evidence you want.
The premier abdicating in your favour, your enemy molesting
children, you walking on water…
-
Memory extension – if the ship runs low on
memory capacity, you can create vast upgrades made out of
pseudomatter on the HD. (?!)
-
Brains trust – simulate Lao Tze, Bacon,
Einstein, Surak etc. Either (A) actually take their
advice or (B) throw custard pies at them.
-
Turing test – tell the computer to simulate
Alan Turing, then ask him whether he really is an intelligent
being or “just a simulation”.
-
Moriarty – remember ST:TNG2's
“Elementary, Dear Data”, swiftly followed by “The Schizoid
Man”? The NCC1701D's databanks held (A) a
sentient mind seeking a body and (B) Dr Graves' expert‐system for
transcribing sentient minds into android bodies. Another
reason for replicating Data (cf.
7.2). And I wonder: has Moriarty got a
pseudomatter brain? Or is his head hollow and his
neurochemistry purely a HD emulation?
8.3 MILITARY APPLICATIONS
If even Starfleet's guaranteed‐safe recreational HDs can kill,
imagine the potential of a battleship with a HD built onto its
hull: Holocaust class. This “openplan HD” could easily
provide:
-
Guns – any size at all: they may be illusory,
but the effects aren't.
-
Camouflage – forget mere “cloaking devices”;
this can disguise you to the eye, to radar, or indeed to the
touch as anything or nothing.
-
Armour – any type, any amount, right in the way
of incoming missiles.
Or if you can't swallow “openplan HDs”, how about… Holoheart
class. Gut a ship of all its contents bar HDs, then
simulate the absent rooms. Use the saved space for
extra‐huge engines, computers, and guns; the crew (if not the
“Away Team”) can contain as many geniuses and heroes as you
like. No need to tell them what's really going on…
1993 Footnotes
- 8.1
-
“Pseudomatter” is my own term, but the concept is clearly
established in ST:TNG1 (it took several seconds for that
holo‐gangster to evaporate), and come to that in “Practical
Joker” (ST:TAS1 – ha, you thought I'd forgotten
the animated series!)…
- 8.2
-
As the holo‐Turing would soon realise, a computer capable of
emulating specific geniuses (!) deserves to be promoted to
captain.
1997+ Postscripts
- 8.1
-
I notice HDs are also being changed in midstream to exclude the
concept of pseudomatter, which would be an improvement if they
could bear in mind the point that a purely holographic
machine‐gun is no good for shooting Borg with – and
contrariwise, one you can carry out the door is better than a
phaser.
- 8.2
-
ST:V hovers on the brink of considering the questions I
raise, but without ever quite managing it.